Engineer
Design and integration of immersive audio systems — from concept through recording and mix to calibration, technically grounded and vendor-independent.
Josua is an audio engineer and media technologist. After graduating from TU Ilmenau he worked on 3D-audio research at Fraunhofer IDMT — technical know-how that shapes every project.
He pairs that depth with musical practice: as a producer across many genres and as live act Remote Kontrol on stage.
Design and integration of immersive audio systems — from concept through recording and mix to calibration, technically grounded and vendor-independent.
3D-audio research at Fraunhofer IDMT, building on studies at TU Ilmenau.
Music production across genres — from Drum & Bass and Jungle to Rap and Metal, always with character.
Lectures at TU Ilmenau and 1:1 coaching — knowledge from research and practice, passed on directly.
DJ and producer — regularly in clubs and at festivals. At home in Drum & Bass, Breakbeat & Jungle.
Neues Kursformat an der TU Ilmenau: sieben Studierende produzieren gemeinsam im 80-Lautsprecher-Studio. Von der Story bis zur Präsentation.
Read entry →Ein Kuppelsystem für Stereo, Ambisonics und Object-Audio auf HOLOPLOT. Bedient über eine maßgeschneiderte iPad-Oberfläche.
Read entry →Ehrfurcht im Graben — die Anlage eines Opernhauses neu eingemessen. Ein Projekt zwischen historischem Raum und präziser Messtechnik.
Read entry →Heimspiel im Club um die Ecke: mehr Druck, weniger Matsch. Systemtechnik und Einmessung für das Triebwerk.
Read entry →Komposition und Sounddesign für eines der eindrucksvollsten Mapping-Videos komplett neu gebaut. Internes Showcase für Ton in Projektionskunst.
Read entry →Sounddesign, Mixing und Mastering für die Opening Show der Angular Stage. Zwischen Drum'n'Bass, Dubstep und EDM.
Read entry →Good sound is measurable — and still pure feeling.